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Old Apr 20, 2006, 09:54 PM // 21:54   #1
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Default Illogical Drops

Dont you guys think it just looks silly when you kill a spider and it drops a staff or even a hammer? Or when you go out and kill a matle knight and he gives you a bow? And doesnt it just look stupid when a griffon drops 100g?

I think drops should be a bit more logical. Instead of making a minotaur drop a hammer, make him drop a horn or a bit of meat wich you can sell at the merchant. Make a seeker drop a bow and a knight drop a sword. Also make only logical enemies drop gold. A griffon does not take gold with him because he doesnt need it, a dwarf instead does.

MAKE DROPS LOGICAL!!!
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Old Apr 20, 2006, 09:55 PM // 21:55   #2
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Amen!
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Old Apr 20, 2006, 09:59 PM // 21:59   #3
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hellz yeah!
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Old Apr 20, 2006, 10:47 PM // 22:47   #4
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Thinking about this. There you are ..... say, a monk. Some mobs have just been killed and you pick up some "silly" drops. Silly for you ..... griffon wings, hammers, monsterous eyes. Next battle you die. Monsters gather around and say ..... "Why is a monk carrying all that silly stuff?"

And how do you know a griffon doesn't need gold. He has to have some coinage in his pocket after a hard day so he can stop off and have a cold one with his buddies.

Last edited by quickmonty; Apr 20, 2006 at 10:58 PM // 22:58..
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Old Apr 20, 2006, 10:55 PM // 22:55   #5
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lol, nice one, i wouldn't mind having the armors drop runes with the correct class on them, but that would probably be abused
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Old Apr 20, 2006, 11:00 PM // 23:00   #6
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It's little known fact that Griffons are loansharks!
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Old Apr 20, 2006, 11:09 PM // 23:09   #7
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The thing with other mobs having picked up loot is a smart answer to this, but be serious for a moment, and youll see i have a point...
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Old Apr 20, 2006, 11:14 PM // 23:14   #8
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Same Reason Dragons Horde gold.....

If you organize the drops based on what the creature is, players who normally have a chance of getting what they need will have to go to specific enemies instead of simply fighting hard enemies to get what they want. And players will go around trying to kill specific enemies in order to get what the want instead of "any" hard monster.

Could you imagine if the only drops you got from the minotaurs in underworld were Minotaur hides and warrior runes?
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Old Apr 20, 2006, 11:19 PM // 23:19   #9
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Well not really. In every rpg drops are ridiculously illogical. I mean Rats having gold and/or weapons?
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Old Apr 20, 2006, 11:23 PM // 23:23   #10
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I know there is a game where drops are not just random stuff but i cant remember its name. And i think even Oblivion has got specific drops hasnt it?
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Old Apr 20, 2006, 11:25 PM // 23:25   #11
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eh...i can deal with what you consider 'illogical' drops...however, i can't deal with what i consider 'illogical' drops...

after farming in various areas for quite some time you get some odd golds....such as my max stone summit shield req 8, +1 water magic (20%)...sure....it would be worth a decent amount if i found someone who needed it....but i dont see many warrior/ele's looking for a water magic shield...

then my all time favorite. gold drop from chest in ring of fire. Insightful Fire Staff of Fortitude...forget the mod stats except....max damge req 11 (fire magic) then a completely random Halves cooldown time 10% (req 10 Air Magic (WTF?!))

to me, THATS illogical...lets put air req on a fire staff! gg!
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Old Apr 20, 2006, 11:38 PM // 23:38   #12
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/signed

The gold must have been carried by the last adventurer that was eaten whole.
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Old Apr 20, 2006, 11:40 PM // 23:40   #13
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That would make monk bosses even more fun for mesmers to kill and warrior's the most annoying thing to get drops for. Lol

I think it is okay, but you can only make it logical to an extent.
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Old Apr 21, 2006, 12:55 AM // 00:55   #14
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I always thought birds were attracted to shiney objects...so maybe the griffs do have reason to have gold ^_~
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Old Apr 21, 2006, 02:19 AM // 02:19   #15
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OK, I agree that the creature drops should be logical.

But when I was in the Crystal Desert in the Prophet's Path going from Amnoon Oasis to Augury Rock with second Character, I came across the usual Jade Scarabs that popped up from the ground. While I was fighting them I noticed one of the scarabs had something on it's front left leg. Looked like a boot at first. I was thinking, "What the h*** is that on that scarab?" When it died it dropped a Grim Cesta - the one that looks like a glove. (Wish I took a screenshot of it!)

So, don't be surprised if the drops are logical to the powers that be!
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Old Apr 21, 2006, 02:24 AM // 02:24   #16
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I don't know, runes would drop precipitously in price if only class-specific runes dropped. It would be awesome for Monks and Wars, and Necros aswell. No more complaining about high rune prices anymore!
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Old Apr 21, 2006, 02:32 AM // 02:32   #17
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/not signed. The curent system is fine.
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Old Apr 21, 2006, 02:44 AM // 02:44   #18
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Warrior / Ranger type bosses drop warrior or ranger items
Casters drop caster items
Monks drop monk items
Necros drop necro items
Mesmers drop mesmer items

runes are randomish
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Old Apr 21, 2006, 02:57 AM // 02:57   #19
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It should be made logical to an extent.

I like the randomness of the drops, it keeps things exciting. If I knew what was going to be dropped before I even killed something, it would start to get boring.

I do agree with what Nivryx is saying, those kind of off the wall upgrade combinations can get ridiculous.
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Old Apr 21, 2006, 03:02 AM // 03:02   #20
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/Not signed

I understand what the OP is getting at, but if I farm Mountain Trolls with my Mesmer, I don't want only Mesmer items dropping (Warrior and Ranger items tend to sell for more). There is nothing wrong with the way it is now.
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